The Eat Chess series

Chess movement,
tasting-menu tactics.

Eat Chess takes the instantly readable language of chess pieces and turns it into a series of polished, fast, score-attack puzzle games. Familiar moves. Cleaner rules. One good run at a time.

chef's note — iPad-led. iPhone supported. Offline-first.

A cheerful black chess pawn mascot waving its arms
The board is the hero

Built around the table, not the dashboard.

Every Eat Chess game keeps the board as the focal point and treats supporting UI as tactical annotations — warm wood, cream tablecloth, and a thin gold rim around the play surface. The same dining-table feel; different dishes.

A capture line forming. The amber glow is the pawn the knight is about to eat.

The menu

Three dishes. The first is plated.

Each game in the series shares the Eat Chess movement language but delivers a different rhythm.

Coming soon · First release

Eat Chess: Snack Attack

An offline-first tactics score-attack game. Capture pieces, chain combos, eat the king. iPad and iPhone. → Learn more

In development

Eat Chess: Capture

The next dish at the table. Details to come.

In development

Eat Chess: Rogue Tactics

A roguelike take on the same movement language. Details to come.

House rules

The Eat Chess philosophy.

Chess movement, no chess baggage

Pieces move the way you remember. No check, no checkmate, no draws to memorize.

Readability first

The board, the objective, and the next decision should be obvious at a glance.

Offline by default

No accounts, no ads, no analytics, no cloud sync. Your run, your device.

Premium feel, kid-friendly

Approachable enough to hand to a kid. Sharp enough that you'll want to chase the score yourself.

Questions or comments Reach the kitchen at